Minecraft in the classroom

MCHistoryBuilder is a free site where pupils build historic buildings layer by layer and learn how and why they were built that way. Below you find why the site suits the classroom, what you can do per subject and 11 lesson ideas you can use straight away.

Why this site suits the classroom

  • No account, no cookies, no tracking. Pupils do not have to create anything and no data is collected. That makes use at school simple.
  • Free and in your browser. Everything works in an ordinary browser, also on a school computer or Chromebook. There is nothing to install.
  • Four languages. All tools exist in Dutch, English, German and Spanish. Handy for language subjects and bilingual education.
  • Real history with sources. The tools have a history story with links to museums, archives and UNESCO. Pupils learn to use sources.
  • A layer-by-layer plan, also on paper. The button 'Print build plan' makes a worksheet with every layer on its own. The build plan works in every version of Minecraft.
  • Designed to be accessible. The site can be used with a keyboard and a screen reader and has a light and a dark view.

By subject

Pick a subject and open the tools that go with it straight away.

History

Every tool has a history story with sources from museums and UNESCO. Pupils build what they read.

Tools: Castles, City gates, Amphitheatres, Pyramids, Churches, Megaliths

Maths

Perimeter, area, ratios and scale, with blocks you can really count.

Tools: Circles, Polygons, Spheres and domes, Columns and temple front

Geography

Why do people build differently in Egypt than in Norway? Climate, material and culture in every building.

Tools: Nomadic dwellings, Historic farming, Scandinavian houses, Egyptian houses, Asian buildings

Technology and physics

Forces in arches, vaults and buttresses: why does a cathedral stay up?

Tools: Arches and arcades, Vaults, Buttresses, Rope bridges

Art and culture

Recognising and comparing styles: Romanesque, Gothic, Renaissance, Baroque, Moorish.

Tools: Churches, Palaces, Moorish architecture, Rose windows, Windows

Languages and CLIL

All tools exist in Dutch, English, German and Spanish. Ideal for subject words in another language.

Tools: Castles, Churches, Town halls

Computing and design

Rules and parameters: a design is an algorithm. Change one number and the whole building changes.

Tools: Circles, Parametric shapes, Geodesic domes

Lesson ideas

Each lesson idea can be done in one or two lessons. The time is an estimate and the ages are a guide. Feel free to adapt them for your own class.

Building and understanding a castle

Subject: History · Age: 10–14 · Time: 90 minutes

In pairs, pupils design a medieval castle and explain why each part is there.

Learning goal. Pupils can name the keep, curtain wall, moat, portcullis and battlements and explain what they were for.

Tools: Castles, Battlements and windows, Towers

How it works

  1. Read the history story of the castle tool together.
  2. Pick an example and change the plan: where do you put the gate, and why?
  3. Present your castle and point out the defences on the build plan.

Check. Ask each pair to point out three parts and explain how an attacker was hindered by them.

The Roman town

Subject: History · Age: 12–16 · Time: 90 minutes

A group builds a Roman town together: each pupil picks a building and explains it to the class.

Learning goal. Pupils know how roads, aqueducts and amphitheatres held a town and an empire together.

Tools: City gates, Aqueducts, Roads, Amphitheatres

How it works

  1. Divide the buildings: gate, road, aqueduct, amphitheatre.
  2. Build or plan each one with the layer-by-layer plan.
  3. Explain which problem the building solved, and how the Romans did it.

Check. A two-minute presentation per building, with one source from the sources card.

Pi from little blocks

Subject: Maths · Age: 12–15 · Time: 50 minutes

Pupils count the blocks of filled circles of different sizes and find out for themselves that the count divided by radius × radius comes close to pi.

Learning goal. Pupils understand the link between radius and area, and see why a circle of blocks is never perfectly round.

Tools: Circles, Spheres and domes

How it works

  1. Make three filled circles with the circle tool: 11, 21 and 41 blocks wide.
  2. Read the number of blocks, divide by radius × radius and fill in the table.
  3. Compare with pi and discuss why the difference gets smaller for bigger circles.

Check. The table with three circles and a sentence about what pupils see happening.

Scale and ratio: the Greek column

Subject: Maths · Age: 12–16 · Time: 60 minutes

Pupils measure the ratio between thickness and height of a column and build it at a different scale.

Learning goal. Pupils can use a ratio to enlarge or reduce an object to scale.

Tools: Columns and temple front, Pyramids

How it works

  1. Look at the Doric and Ionic column in the columns tool and note width and height.
  2. Calculate the ratio and build the same column twice as big.
  3. Check: does the ratio still hold?

Check. A calculation with ratio and scale factor, and a picture or build plan of both columns.

Building with what there is

Subject: Geography · Age: 11–15 · Time: 60 minutes

Pupils compare homes and fields in different countries and explain the differences from climate and material.

Learning goal. Pupils can explain why a yurt, a longhouse and a terraced field suit their surroundings.

Tools: Nomadic dwellings, Historic farming, Scandinavian houses

How it works

  1. On the page 'By country' choose three countries with very different climates.
  2. Open a home or field for each country and note the material.
  3. Write one sentence per country: why do people build like this here?

Check. Three sentences, each with a climate or material reason.

Why does a cathedral stay up?

Subject: Technology and physics · Age: 13–17 · Time: 60 minutes

Pupils investigate how an arch, a vault and a buttress carry the load to the ground.

Learning goal. Pupils can show with a drawing where pressure and sideways force run in an arch and a vault.

Tools: Arches and arcades, Vaults, Buttresses

How it works

  1. Build a round arch and a pointed arch of the same width with the arch tool.
  2. Draw where the force goes and where the buttress has to stand.
  3. Add the buttress from the build plan and explain the height that Gothic churches reached.

Check. A drawing with force arrows and an explanation of two sentences.

Comparing styles

Subject: Art and culture · Age: 13–17 · Time: 90 minutes

Pupils compare two building styles side by side and learn to recognise their features.

Learning goal. Pupils recognise at least four features of two styles, such as round and pointed arches, and can point them out in a building.

Tools: Churches, Moorish architecture, Palaces

How it works

  1. Pick two examples from different styles, for instance a Romanesque church and a Gothic cathedral.
  2. Make a table of features: arch shape, windows, walls, decoration.
  3. Build one feature in Minecraft and explain how you recognise the style.

Check. A completed comparison table and a screenshot of the rebuilt feature.

The Amsterdam canal ring

Subject: History · Age: 12–16 · Time: 90 minutes

Pupils build a stretch of canal with houses, warehouses and a bridge and investigate why the city was planned like this.

Learning goal. Pupils know why Amsterdam grew in the seventeenth century and can link trade, water and building.

Tools: Dutch gables, Harbours, quays and locks, Storehouses and warehouses, Bridges

How it works

  1. Read the history on the facade and harbour pages.
  2. Build a stretch of canal with three different facades and a warehouse with a hoist beam.
  3. Explain what makes the World Heritage site (2010) special.

Check. A short report with three facts from the sources card.

Subject words in another language

Subject: Languages and CLIL · Age: 11–16 · Time: 50 minutes

Pupils work with the same build plan in two languages and make their own word list.

Learning goal. Pupils know twenty subject words for building parts in the target language and use them in a short description.

Tools: Castles, Churches, Town halls

How it works

  1. Open the tool in the target language (English, German or Spanish) with the language switch.
  2. Make a list of the parts that occur in the build plan, with the Dutch translation.
  3. Describe your building in the target language with at least ten words from the list.

Check. The word list and the description.

Decay and preservation

Subject: History · Age: 12–17 · Time: 60 minutes

Pupils age a building with the decay slider and investigate why buildings decay and how we preserve them.

Learning goal. Pupils can name causes of decay (weather, war, abandonment) and explain why monuments are restored.

Tools: Megaliths, Castles

How it works

  1. Open a castle and set the decay slider to 0, 30, 60 and 100 percent.
  2. Describe what disappears first and what stays longer, and why.
  3. Discuss: should we restore a ruin or leave it as it is?

Check. Four screenshots with captions and an own opinion with an argument.

A design is an algorithm

Subject: Computing and design · Age: 14–18 · Time: 60 minutes

Pupils investigate how a computer draws a circle or dome of blocks and write down the rules.

Learning goal. Pupils can describe a design as a series of rules with numbers you can change, and predict what happens when a number changes.

Tools: Circles, Parametric shapes, Geodesic domes

How it works

  1. In the circle tool change the width and see how the pattern changes.
  2. Write in your own words the rule that decides whether a block belongs.
  3. Do the same with a parametric shape and predict first, then check.

Check. The rule in words and three predictions with the result.

Practical in the classroom

  • Work in pairs: one pupil reads the build plan aloud, the other builds. Swap after every layer.
  • Use a projector to show the 3D preview and rotate the building. With the 'Layer-by-layer build plan' slider you show how the building grows.
  • Print the build plan for pupils without a computer, or for a building task on paper or with little blocks.
  • With the 'Shopping list' tool and the block list per design pupils practise estimating and calculating with stacks of 64.
  • Minecraft Java Edition can load the .schem file with WorldEdit or Litematica. For other versions, such as Minecraft Education, follow the layer-by-layer plan by hand.
  • Ask pupils to name their source: every tool has a card 'Sources and further reading'.

Assessment

A simple rubric with three parts works well: does the building match the example (accuracy), can the pupil explain why it was built that way (understanding) and does the pupil name a source (research).

MCHistoryBuilder is a free fan project and not an official Minecraft product. It is not approved by or associated with Mojang or Microsoft.